Tuesday, February 24, 2015

Final Project update

Final project: Thursday/ Friday (code and test sensors)
Code:
Prompt:
Text center
Push it
Twist it
Open it
(find other words for these terms)


Reward:
Take sensor input and display image
Pot: sense from pot= twist motion
Flex: start flex then when a lower value is seen create action
PID: detect motion show image
Pool of data
Spin:
Swing fails
Merry go round on motor
Box related:
It’s a trap
Whats in the box
Dick in a box
Push related
Scooter down the stairs

Lab day (finish building sensor housing )
Build
3 sensors
Flex
Box
Drilled hole
PID
Wood
Hole covered with symbol

Pot
Wood
Spring (return spring)
Nails
Screws

Tuesday, February 17, 2015

SEMIOTIT

Semiotic interaction: this is an experiment of the interpretation of symbols based upon common language prompts. Each input device will have a symbol or symbols directly related to the proper use of the device. The box will be the simplest prompt and symbol the understand due to the symbol drawing upon pre existing symbols related to the opening of a box. The potentiometer will be built up into a small plate sporting a square nob. This nob will have symbols similar to an arrows that point in the direction that nob must be turned to register input. The final device will be a 20mm x 40mm sheet of wood with a hole drilled in the center which will house the IR Sensor. The symbol will guide the user to move their hand over the sensor without explicitly stating where the sensor resides.

The game will tell the user to interact with a specific object first by using very obvious language and as each stage progresses the language will change and become more complicated and convoluted but still reference the same action


This is an experiment to ascertain the depth of knowledge and the semiotics of language pertaining to describing action

Tuesday, February 3, 2015

Bop it with gif reactions

Aurduino will function as a controller with a flex sensor, pentameter and button

When the user performs the proper action after being prompted via the screen an video clip is played corresponding to their actions. If they fail to do requested action the game stops and restarts. Each time they doing something right they are rewarded with a score and funny fail gif.

The receiver will constantly loop looking for an osc message that is packed from the controller.

Topics: Internet physicality

https://www.youtube.com/watch?v=qA-aTZJNB1w#t=13